Where to download star trek




















In which there are a group of people who fight against the evil power to protect the galaxy. There is a main character in this game who is star trek.

They also have a space ship. The best thing about this game is that. The whole story line is different from the movie. There are some new features added in the game which are not in the movie too. The story line is based on more than one villains and all you need to do is to find them and destroy them.

The weapons technology introduced in this game is extra ordinary. Because these weapons are not human made. There are aliens in this game. Aliens characters repeat in so many games like Aliens Colonial Marines.

This add-on pack will get you ready to retrace Voyager's path and become one of the legends of the quadrant when you play the free-to-play Delta Rising expansion and the rest of Star Trek Online! In the aftermath of the destruction of Romulus and Remus, you will rise from the ashes to fight for your freedom and people!

Equipped with all of the items the Legacy Pack has to offer, the Tal Shiar stands no chance of getting in your way. Are you ready to build your legacy? This site uses cookies to optimize your browsing experience to help improve the platform. By clicking Accept, you agree to use the cookies necessary for the function of this site's services. Cookie Notice Our site uses cookies to improve your browsing experience and to strengthen the services of the website. Accept Decline. You're using an unsupported web browser.

Some features may not work correctly. Please check out our list of supported browsers for the best experience. Click Save File in the dialog box in the center. Click Run to begin the installation. Please note that this game is not available in your selected language. Play For Free. X Warning! You are leaving ArcGames. More News. In fact the game does the opposite - you're thrust eagerly into a dazzling array of star systems, nebula and planets before you even really know what's going on.

The difference in STO is that your adventures are split into two distinct areas - space and away missions. For the most part you'll spend your time behind the wheel of your craft either flying across Sector Space to travel to a destination or in combat. Piloting the craft takes a little getting used to - particularly because you control its speed and pitch in three dimensions, and depending on where your ship is in relation to a target particular weapons may not fire.

Stellar combat works much like Sid Meier's Pirates! For example, your fore and aft phasers can both be fired at orice if you turn your ship's side to face the enemy. However, once you bring down their shields, you'll have to turn your ship, so its bow faces the gap in their defences to unleash devastating proton torpedoes. Depending on how large the battle is you may also be taking fire from any side.

You can, as a result, control power to your shields, forcing energy into areas that are being damaged the most. This sounds a bit intimidating - overcomplex, even - but you'll quickly get the hang of it. In fact it's about the perfect system to really nail that classic Star Trek battle - tactical, ponderous, and with plenty of frantic button tapping. It's surprisingly absorbing and, in the controlled chaos of the larger fleet battles, it can get rather dramatic. Really, the ship-to-ship combat is good enough to be a game in its own right, once you begin to get deeper into modifying your ships.

Once I'd progressed further into the game, my entire space tactics had changed. Instead of sweeping around enemy craft seeking to wear them down, I'd charge at them, my new disruptor cannons ripping open their shields before a few torpedoes blew them up. You should also note I'm not the biggest Star Trek fan - I know Klingons and Vulcans and that's about it That said, I found myself whooping madly as I took part in a gigantic open Fleet Defense outside Starbase 24, huge groups of Federation crafts bringing down Klingon Birds of Prey with controlled strikes.

I have to applaud how well Cryptic have done with the space combat - it takes up a large chunk of your time, and it's more engrossing and tight than any MMO I've played in memory. From ship, epic space wars to two-ship scraps, the combat staves off repetition by being addictive beyond the simple gaining of loot, experience and killing of enemy NPCs.

Levelling up in STO is a bizarre mixture of skillpoints, ranks and titles. Instead of using experience, you gain nebulous amounts of skill points that gain you ranks. Graduating to the next title, however, requires the expenditure of different amounts of skillpoints. These said skill points are spent in various areas divided by your class, and further divided into both spaceship and on-the-ground character abilities.

As if this wasn't confusing enough, you also get away team members who you level up independently and gain different abilities in space and planetside. While Cryptic may have wished to keep in character in this system, all they managed to do was obfuscate what should have been a very, very simple way to level up.

The class system makes a little more sense see Classless Society , but is still needlessly complicated by menus and arrow-boxes, similar yet not quite as bewildering to Star Wors Galaxies' infamous stat-fest.

Ironically, once you arrive on the surface of any given planet with your away team, the game becomes dull in its simplicity. Where Tabula Rasa attempted to bring at least a semblance of shooter-style aiming, the ground combat feels like it's from , with errant tapping of abilities and waiting for that one specific ability to cool down.

Furthermore, many of your weapons are phasers, assault rifles and the like -but many enemies blunder towards you and awkwardly swing at you. It stinks of a 'me too' section of the game that Cryptic just felt that they had to include to appease what people believed an MMO had to be. It's not even that it's totally awful - in fact, with the remarkably intelligent away teams see Go Away!

Sadly, this isn't the only problem with STO. The 'Genesis' missions - randomly-generated exploration tasks much like those found in Spore - can border on awful. One had me stuck on a randomly named planet where I had been told to look for gas. However, when I arrived, I was looking for a medical crate. After 30 minutes of listless searching - there were no map prompts -1 had scanned three rocks.

From discussions with other players, this is rather indicative of these somewhat lifeless adventures. Another had a party and I save a planet of people displaced by the war with the Klingons - but, unluckily, they had been invaded by the Klingons again. On arriving, we watched as every single enemy - around 10 of them - spawned in one spot stumbling upon each other like flies on a poo.

Any attempt to break them apart unleashed them all upon you, killing most of the party in one fell swoop. The reason that I harness both of these examples is that they're not aberrations - Star Trek Online is, less than a month before release, critically bugged. Much of the time, when you enter an area on foot, you'll spawn as your space ship, awkwardly spinning until you turn back into a human - and vice versa in space.

Sometimes, you'll spawn on a planet with no away team -against hordes of enemies that cannot be killed solo. Many missions are unbalanced to the point of ridiculousness. For example, it's common you'll be told to patrol an area of space made up of four or five systems.

Out of these, two will be easily solo-able and take all of five minutes to complete -the next may be ball-breakingly hard with no warning. One 'level 4' mission may be far harder than another - and it seems that after the initial newbie missions you're thrown into a world that demands a space fleet to compete in.

There're plenty of smaller bugs, too - not being able to pick an instance to enter the menu disappears , some parts of the map still have HTML code on them, and, occasionally, your map in an instance appears as a garbled, corrupted mess. Well-documented and pervasive bugs, like your away team not spawning, continue to plague the game well into the latter stages of the open beta, and said bugs give the entire package a messy and ill-prepared feel.



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