What happens if i let flemeth live




















Your pride will be your death. User Info: NextGenCowboy. Wicked Eyes and Here Lies the Abyss are level There is no point to let Celene die. All the evidence is there for Gaspard and Briala. If Gaspard is killed and Briala exiled, Celene will forget her favour to the Inquisition and act cold.

If one of the above is alive, Celene uses the Inquisition to protect her throne. As Oghren said, "Nothing gets the blood flowing like a dragon battle! By gandanlin - Sun Jul 10, am.

I agree, the dragon fights are fun. Also a good way to practice and develop tactics for the final fight with the archdemon. I haven't yet played DA2, so I don't know anything about that game. Sounds interesting, though. I have always sort of wondered if Morrigan and Wynne are two faces of the Triple Goddess, if you know that myth. So Morrigan would be the maiden figure who is impregnated to become the Mother figure. Flemeth would be the Old Crone.

But they are related aspects of the same goddess figure. But then again, maybe not. I am probably just putting theories on things where they don't belong. By WhiteKnyght - Sun Jul 10, am. Flemeth wanted you to keep Morrigan safe when she entrusted her to you right?

So by that logic you are being true to your word by protecting Morrigan from her. Also, will I have the option to take the Grimoire and then just tell Morrigan the truth? I feel like it will come back to bite me if I lie about having killed Flemeth. User Info: rigelblue. Top Voted Answer. If you lie about Flemeth, she doesnt ever come back in this game. Maybe sometime in the distant future after the end she kills morrigan, but it wont come back to bite you in the game.

User Info: TheWeaveX. Approval this happens after the conversation with Flemeth, before you return the grimoire to Morrigan pc. If the Warden decides to fight, be prepared to fight a High Dragon.

This fight can be made very easy, and winnable as early as level 8 using any character with a taunting ability and ranged attackers, by taking advantage of her lack of mobility.

There's a safe spot on each side of the dragon where she cannot strike with any of her abilities. The spot is a distance from her hind legs, and a distance from her front legs, and a distance from her side.

The distances are equal, about the length of a person. It is "between" her hind and front legs, but to the side a bit. Bring a healer, ranged attackers and a tank. Armor rating does not matter at all. Your tank should not be hitting the dragon, but staying in the safe spot, and moving as soon as the dragon jumps up and twists.

Then, the tank will no longer be in the safe spot, so have them run to the new safe spot by her side. If done right, she will never hit the other party members as long as the tank holds her attention. Only her area-effect stunning ability is dangerous, because it can allow her to get a strike in. Keep the healer and ranged attackers far away from the dragon, and spread out in case any of them draws a fireball.

Alternatively, wait until Wade's Superior Drakeskin armour is obtained for extreme fire resistance. Equip the set to the character who will be tanking.



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